I was the primary Environment Artist and Level Designer for the Palathon in Immortals of Aveum. I was responsible for level block outs, layout, modeling, and working with outsourcing on finished models and textures. I worked closely with concept artists and creative direction to design and theme areas, as well as assist with the visual language and style during production. I also worked alongside content designers to support missions, puzzles, and cinematics. I was responsible for every area within the Palathon from Blockout to final polish including its various state changes as the story progresses.